Despite being fantasy characters, the studio tried to make the conflicts in the game as realistic as possible. One of the reasons that Coffee Talk features a cast of fantasy creatures is to represent real-life experiences. To create a "sense of belonging" with players from all over the world, the game features various real-life drinks, such as masala chai from India, teh tarik from Malaysia, and shai Adeni from Yemen. The story of Midnight Diner revolves around a chef in a restaurant that only opens at midnight and his involvement in the customers’ lives. Ī Japanese TV show titled Midnight Diner served as the biggest influence for Coffee Talk. According to Lasheli Dwitri, the person in charge of public relations at the indie studio, the goal with Coffee Talk was to create a medium where people can just be comfortable and feel warm, like sitting in a cozy café while sipping a cup of coffee. Development Ĭoffee Talk was developed by Toge Productions. The player character can access their smartphone at any time in order to view the social media profiles of the game's characters, reference a list of known drink recipes, read short fiction published in the game's fictional newspaper, and change what song is playing. The drinks made by the player can have an effect on the events of the game's plot, and thus this minigame serves as the chief means of interaction with the game available to the player. Certain drinks give the player the option to create latte art. This dialogue is periodically broken up by a minigame in which the player brews various drinks using the ingredients in the coffee shop. Gameplay Ĭoffee Talk is a visual novel, and as such, its gameplay consists mostly of reading dialogue. The game's characters include Freya, a journalist for the fictional newspaper The Evening Whispers, and an aspiring fiction writer Jorji, a local cop who visits the coffee shop regularly Rachel, a nekomimi and former member of a girl band who is trying to start a career as a solo musician Hendry, Rachel's father and former big name in the music industry who wants to protect his daughter Neil, an alien visiting Earth with the mission of breeding with its inhabitants Hyde, an immortal vampire who works as a model Gala, werewolf and veteran who worked as a body guard for Hyde and now tries to heal himself by healing others Myrtle, a very work-oriented orc working on the fictional game "Full Metal Conflict" Aqua, a mermaid girl who is very shy and extremely passionate about advancing technology, also an indie game developer and a fan of the "Full Metal Conflict" series and a young couple consisting of the succubus Lua and the elf Baileys, whose families do not approve of their relationship due to their racial differences. The game's plot is experienced over the course of two weeks, with each day acting as a vignette in which various characters visit the coffee shop and discuss their concerns with the barista and with each other. Various members of these races serve as the shop's patrons. The game follows a barista who is the owner and sole employee of Coffee Talk, the eponymous coffee shop, which is located in Seattle, Washington, in a fantasy version of the real world populated by a broad variety of fantasy races, such as elves, orcs, mermaids, and others. Ī sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, released on 20 April 2023. The game features an aesthetic inspired by 90s anime, pixel art, and the lofi chillhop genre of music. The game follows a barista working in a coffee shop in a fantasy version of Seattle as they listen to the concerns of the coffee shop's various patrons and prepare drinks. The game was released in Japan for Nintendo Switch a day later on 30 January 2020. Coffee Talk is a visual novel developed by Indonesian indie studio Toge Productions, and released on 29 January 2020 for Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One.
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